2002 2003 2004 2005 2006 2007

This Year's Registered Games

This page will be updated once a week (usually on the weekend) with the latest registered games submitted that week.

In order of submission:

Steal Away Jordan
Julia B. Ellingboe

Steal Away Jordan is a vehicle for players to tell a collective story of the lives of people who live inthe shadow of slavery. The emphasis here is on the people, not the place or time. The institution affects everyone, from the child born into bondage to the man who owns him. Steal Away Jordan is a role-playing game written in the spirit of neo slave narratives like Margaret Walker's Jubilee, Toni Morrison's Beloved, and Octavia Butler's Kindred. Like these fictional accounts of slave life, players explore the social and psychological implications of life in a society where people can be property. Ultimately, players consider slavery's long-term impact on a society and on the descendants of slaves and slave owners.

$20.00 Hardcopy , $11.00 PDF
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Grey Ranks
Jason Morningstar

Grey Ranks puts you in the shoes of child soldiers during the 1944 Warsaw Uprising. Together with your friends you'll work to create challenging, exciting, and poignant scenes for your characters. As the game progresses, success becomes increasingly difficult and you'll be faced with difficult choices. Is achieving a goal worth destroying the thing your character holds dear? How will reputations change over time as youngsters have adulthood thrust upon them? The emotional state of your characters is tracked as they are drawn to the opposing extremes of love and hate, enthusiasm and exhaustion. Success or failure will pull them in unexpected directions, and where these strong currents intersect lie death and heartbreak.

$22.00 Hardcopy , $12.00 PDF
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UCHRONIA: MECHA EXODUS
Erick N. Bouchard

UCHRONIA: MECHA EXODUS is a technothriller role-playing game, sourcebook and adventure about the dramatic dilemmas faced by emancipated sentient robots ('mechas') and North Korean Special Forces in a submarine city, in the alternate future of 2017.

While the new Cold War between North Korea and the Western NATO powers threatens to escalate into World War III, the mechas' fragile treaty is threatened by political conspiracies, terrorist insurgents, secret experiments, robot cults, and military escalation. What will you sacrifice for peace, truth, or even sanity?

Featuring detailed background information on North Korea and the robot city of New Promethea, warring mecha factions, an iterative story model, a Conflict Barometer to measure consequence escalation (Alienation, Truth and War) and over 20 illustrated NPCs with game statistics.

The game comes in two versions:

  1. A stand-alone "indie" role-playing game system, sourcebook and adventure, featuring a rules-light system based on stake negotiation, conflict repercussions and character-focused issues
  2. A D20 Modern/D20 Future sourcebook and adventure, featuring a new Advanced class (North Korean mech saboteur) and D20 Future compatible templates for transforming mechas
$19.99 Hardcopy , $12.49 PDF (indie version)
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The Committee for the Exploration of Mysteries
Eric J. Boyd

You braved crocodiles, Nazis, necromancy, and devolved ape men to find the mythical city and the secrets it holds. Now you have returned from your expedition and must report to your peers on your daring exploits, proving to the hardened adventurers, geniuses, and polymaths gathered before you that you are worthy of their respect in your every endeavor.

The Committee for the Exploration of Mysteries is a storytelling game of exploration and adventure inspired by the pulps and Victorian tales. Playable in a single evening or over multiple sessions, it allows you and your friends to tell tales of harrowing danger, daring deeds, and furious action with freeform narration and pulse-pounding timed conflict resolution. No pre-game preparation is required, so grab your hat, your whip, and your .45 and get going!

$20.00 Hardcopy , $10.00 PDF
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Alpha Omega Core Rulebook
David Carter, Earl Fischl, Tom McLaughlin

Alpha Omega is our flagship product. Its Core Rulebook is a full-color, 404 page, case-bound book that forms the core of the Alpha Omega table-top role playing game. It contains everything players require to play the game and is the first step into an exciting new gaming experience.

$54.99 Hardcopy
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Dirty Secrets
Seth Ben-Ezra

Sure, your home town's a great place to live. Crime rates are low. Employment is high. Everyone is happy, successful, and filled with civic pride. I'll bet your city has spent a lot of money telling you it's true.

Don't believe it. Scratch the surface, and you will find the truth. That businessman's cheating on his wife. That politician's snorting cocaine. That cop's taking bribes to look the other way. No one is clean. Everyone has a secret, and most will do anything to keep their secrets safe. Even murder.

But secrets have a way of getting out, and bodies don't stay buried forever.

Dirty Secrets is a game of detective noir for one player and many GMs. In this game, the players create stories of corruption, betrayal, deception, and murder, all set in their own home town. Together, they guide a single investigator through a complex web of lies and secrets as he pursues that most elusive prey: the truth.

$25.00 Hardcopy , $12.00 PDF
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Beast Hunters
Lisa Griffen, Christian Griffen

Set your wits and weapons against the deadliest of beasts. Challenge them, kill them, and use their blood in the ink of the tattoos commemorating your victory and in so doing, claim a portion of their power.

Beast Hunters is a roleplaying game that uses innovative mechanics for social, mental and physical conflicts. Through the power of your creativity, you have an unlimited array of actions and maneuvers at your disposal. The game includes many unique beasts with custom tattoo designs, adventure seeds, detailed advice for how to play and run the game, and more.

Beast Hunters features core rules focused on two-player groups and expanded rules for more players to join the Hunt.

$20.00 Hardcopy , $10.00 PDF
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Labyrinth Lord
Dan Proctor

Enter a world filled with labyrinths, magic, and monsters! You can take the role of a cleric, dwarf, elf, fighter, halfling, magic-user, or thief on your quest for glory, treasure, and adventure! This is a complete role playing game. All you need are a few sheets of paper and some dice. Welcome back to a simpler old-school gaming experience. The Labyrinth Lord awaits your arrival. Can you survive the dangers of the labyrinth?

$17.95 Softcover , FREE PDF
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REIGN
Greg Stolze

A game that answers the question, "If you're so powerful, why aren't YOU sending people out on quests?" A fantasy world that doesn't need saving calls powerful individuals to lead movements, nations and conspiracies. Benevolent leader or crushing tyrant? Your pick. How will you reign?

$37.00 Softcover
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Solipsist
David Donachie

There are people who think so strongly and individually, that they can literally change reality, teasing out the fabric of the consensus and changing it. They are called Solipsists.

In Solipsist you and your friends play a group of Solipsists, struggling to balance your grandiose dreams whith your desperate grip on reality, while fighting the un-making of the Shadows who would end the world for good.

Solipsist is a game where reality changes from moment to moment, and the whole world is putty in the player's hands.

$20.00 Hardcopy, $10.00 PDF
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the Dead
Kreg Mosier

the Dead is a game about relationships and death. ok, maybe it's a "survival-horror rpg", with an emphasis on the Survivors.

FREE
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